Report Week #8


Hello, dear friends!

This week I finished a few more events. Now I'm working on the 14th event - the very main event, which will include some animations and a lot of renders. I created settings for a few animations, but I'll finish them later. First, I'll put all scripts into code to give my translators more time to work.

This week, I rendered almost 300 renders; however, I haven't post-processed them yet, so I don't really have much to show you.

Hunter made a surprise for Lisa. As you can see, she is very happy.

Hunter runs into a stranger. They have a nice talk. Hunter likes talking nicely with strangers, doesn't he?

Besides working on my game, I experimented with DAZ and tried to learn some new software. I found a few cool techniques in DAZ Studio I didn't know before and never met in tutorials. Unfortunately, they work great with simple objects like furniture but become completely buggy when I do the same with a complex object like a custom human figure. However, they appeared still useful.

The same thing happened when I was learning Hexagon - a free software for modeling that comes with DAZ. I hoped to use it to create more realistic body and clothing morphs. Everything works great when you work with a simple object or a default female figure. But when I transferred to Hexagon my Lisa with all her assets (breasts, genitalia, brows, eyelashes, ...) it crashed in 90% of cases. And if it didn't - it crashed during transferring back to DAZ after creating a custom morph for 30 minutes or so. Thus, if you're going to become a dev - forget about Hexagon. Just don't waste your time.

Things were much better with blender - a complex software for modeling, sculpting, and 1000+ other things. Donut Tutorial by Blender Guru helped me a lot. Here's an example of a breast morph I created in blender. 

The only problem is there's no convenient bridge between DAZ and blender, and the whole process of transferring an object from one application to another, creating a morph, and transferring back takes too much time. And if you make a tiny mistake during transferring, you'll get a mess.

As I said, my friend is writing a story for a new visual novel. The story's title is going to be "The better deal." The main protagonist is a 26-year-old female. As in "Beauty and the Thug," the heroine is not a poor thing fucked by any stranger. In fact, she's a tough gal who has seen a lot in her life. Besides other stuff, she has to take care of her 19-year-old brother...

Most likely, the draft will be finished by the end of this month.

That's all for now. I hope you all are doing well.

Your zegamez.

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Comments

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Sounds great, so much learning to do and so many options. Learning what will work and what won't, but at least sometimes, ideas can translate to other ideas and projects that might work with the main software you are using.