Report 2024-18
Hello, dear supporters!
Today is Monday, and I’m here with my weekly work report. I’ve accomplished a ton of things this week.
I severely underestimated the scope of the project I had planned. If I had known how much time and effort it would require, I’m not sure I would have taken it on—but that’s beside the point now. What matters is that the majority (a significant majority) of the work on updating—or rather, completely overhauling—the game engine and visual elements is already complete.
Now, let me walk you through the details of what I’ve accomplished.
Basic Home Activities
First, I finished with the basic Lisa’s home activities. Most of them I finished earlier, and this week, I replaced the default choice menu that appeared before bedtime (Get up early for work / Don’t go to work tomorrow / Make a plan for tomorrow) with an animated screen that includes helpful hints.
Activity System Overhaul
I completely reworked the structure of the activities Lisa can engage in throughout the day. The previous code was messy and cumbersome, with many implicit connections. Adding a system to track new content on top of that would have been impossible—it would have become a breeding ground for bugs.
Now, I’ve created a separate class to manage all daily activities. The code has been reduced tenfold, making it much simpler, clearer, and easier to modify or expand with new content. The content tracking system is now an integral part of this new structure.
The Activity Choice Screen now displays all possible actions for the current time of day, not just the available ones. Hovering over an action shows a hint. A skip button has also been added, allowing the player to jump three hours ahead.
Then, I began methodically modifying all the activities that weren’t ready yet.
The Mall
First, I completed the Mall. There wasn’t much work to do there. The main change I made was removing the randomness in image display. I replaced it with image sets, similar to what I did in the Bed Play events. Now, the player sees one image from a set of 2 to 4, usually different angles of the same scene. The first time, they see one image; the second time, they can switch between two, and so on. This way, over four visits to the mall, the player can view all the content instead of just random selections, with the added ability to switch back and forth between images within a group. I use this approach in many places that can be visited multiple times during the game.
The Beach
The Beach is complete! This is a huge part of the game, larger than any other section.
I fixed a lot of bugs there. Lisa can now order a mojito, which boosts her mood. Plus, the beach hut will always cost $20. It’s not that Lisa couldn’t just sunbathe on the sand, but her father raised her to expect a certain level of comfort. Working two jobs, Lisa won’t skimp on her relaxation.
Playing beach volleyball is still available from Day 24, when Amy arrives in town. However, it’s no longer necessary to be on Amy’s route or bring her to the beach. If Lisa decides to play, she’ll simply call Amy, Carla, and Mia, and they’ll show up right away—just out of sisterly solidarity. Of course, Lisa still needs to befriend Carla and Mia first.
Upon arriving at the beach, the menu offering to change in the large stall has been replaced with an animated screen (all of them are animated and come with hints, so I won’t mention this again moving forward). Even if you weren’t aware it was there before, you definitely won’t miss it now—it will always be displayed with a hint explaining what needs to be done to unlock it.
You can now choose beach activities through a dedicated screen. There, you can also decide whether Lisa wants to spend the day with Carla and Mia.
I’ve also created a separate screen for Carla and Mia’s activities.
And, of course, I made a dedicated screen for beach trips with Amy as well.
In addition, I’ve created animated screens for many other beach activities:
- Reading a Textbook:
- Riding a Jet Ski:
- Scuba Divers Event:
The Lavatory event can now also be selected through an animated screen.
The Library and Other Events
The next thing I completed is the Library events. A selection screen for Library Activities has been created.
The events for reading a textbook and reading erotic literature are now complete as well. I have created a screen that I use in several places, allowing the player to choose whether Lisa, an adult character, will reach climax or just edge and stop. Also, research events where Lisa learns something on the Internet are now completed.
Bondage and Other Activities
I have completed the Blowjob Practice events, as well as the entire group of Bondage events, which turned out to be quite complex. Now they should be much clearer. I created a screen to choose the type of bondage Lisa is going to perform (currently, there are two types).
Next, I created a screen for selecting the toys that Lisa is going to use. This is the second set of toys; the first set, including Ben Wa Balls and a buttplug, was made earlier.
I also created a screen to choose whether Lisa wants to wear handcuffs.
Additionally, I had to make one missing animation to display the bonus bondage content (for nine other fetishes, I completed this earlier).
The Drunken Monkey
Finally, I started working on the Drunken Monkey. The screen for selecting work activities is done, as well as all the main elements for displaying markers of new content.
What’s Next
Well, that’s about it for now. The major tasks left are the events with Sandra, going through the scripted events (there are many, but nothing complicated is expected), and the Red-Light District. The new content with Jackie from the Adult Boutique has been successfully rendered but hasn’t been post-processed yet because I haven’t decided what to do with the animations. I have an idea to return to short animations instead of the long, complex ones I usually create. These would be placed in one image set with the ability to switch between them. In some cases, there could also be buttons to zoom in and watch the most juicy part of the current animation in better detail. Let me know what you think about this idea.
Thank you all for continuing to support me, even though the only thing I can promise is that I will work on the game whenever I have available time. Wishing you all the very best!
Yours,zegamez
Get Beauty and the Thug
Beauty and the Thug
Romantic kinky story
Status | In development |
Author | zegamez |
Genre | Visual Novel |
Tags | 3D, Adult, animated, Comedy, Erotic, Female Protagonist, Lesbian, Ren'Py, Romance |
Languages | German, English, Spanish; Latin America, French, Italian, Portuguese (Brazil) |
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Comments
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Sounds awesome, can't wait to see the next published update! Thinking might just start over again to make sure I don't miss anything new along the way. Keep it up sounds like you're near the finish line? Unless you have more plans after the test and beyond...
Yes, starting from the beginning is a good idea. All my old saves still work with the current version, but the game structure has changed so much that it feels like a miracle they still function.
I’m close to finishing, but to complete the announced game overhaul, I still need to:
1. Create a short tutorial. I have a cool idea (at least I think it’s good) for this tutorial. It shouldn’t be boring.
2. Add achievements. There won’t be many, as I want them to be interesting and challenging, not just rewards for reaching certain scenes.
3. Add translations. This is probably the most frustrating part. My current translation files are almost useless because if I move a string to a different place, its translation stops working. I created a script to make the most out of the existing translation files, but it’s still a lot of work. On top of that, I’m constantly adding new text for hints and descriptions. I’m considering releasing the English-only version first and adding translations later.
4. Test the game. At some point, I plan to hire a professional tester, but that may take weeks or longer. For the release, I’ll try to test everything myself. I might also ask my supporters on Discord for help, but I’m not sure if there will be any volunteers.
5. Possibly extend existing scenes if I find it necessary (nothing major). Additionally, as a gesture of appreciation, I promised the guy who proofread the game that I’d add a small watersport extension to Lisa’s math test scene.
Sounds great!
So after the exam is pretty much the end... then sandbox for anything else needed to do?
Google can translate words/sentences /pages for many languages if not against their rules, and depending on the layout in python and in game. I use it all the time living in a mostly Spanish country and only able to speak it a little, that and a little German.
Makes sense to me, make sure all is good in one language... then hopefully with easy translation of the language files to as many languages as you'd like to support.
Of course, looking forward to also seeing you work on the better deal once this is done.